Forgotten Tales RPG - Game help
Compendium
1. General infos about your character(s)
- LEVEL: Determines HP, leveling-up gives +2 skill points. These can be assigned to class skills.
- HP: Determines your health, increased by LEVEL, STR & ARM. More HP means faster HP regeneration (must be immobile). During a fight, you cannot regenerate HP. You can also use a healing potion.
- STR: Increases HP and determines overall damage.
- ARM: Increases HP and determines resistance to damage, unless the hit was a CRITICAL roll.
- DEX: Determines the chance-to-hit an opponent. There is always a small chance to hit ANY opponent with a CRITICAL roll.
- MANA: Determines damage from spells damage and number of times you can cast. It also speeds up your MANA regeneration.
- XP: Is needed to level-up. XP is obtained from quests and killing monsters.
- GOLD: Is needed to buy gear and to pay some NPCs. The adventurers cannot carry more than 2.147 billion gold at a time. Any amount over this is dropped (lost)
Back to the top!
2. General infos about classes
- SWORDSMAN: Uses STR and DEX; can only attack enemies within 1 space. Wields armors, swords and shields.
- ARCHER: Uses STR and DEX; can target for ranged attacks. Wields armors and bows.
- DWARF: Uses STR and DEX; can only attack enemies within 1 space. Wields armors, axes and shields.
- KNIGHT: Uses STR and DEX; can only attack enemies with 1 space. Wields armors, swords and shields.
- MAGE: Uses MANA as a primary method of attack; can use spells from a distance. Wields robes, hats and wands.
- OGRE: Uses STR and DEX; can only attack enemies within 1 space. Wields armor, clubs and shields.
Back to the top!
3. FAQs
- Find the archer: The archer can be found to the south next to the beeyards (video tutorial).
- Find the dwarf: He can be found nearby the gravedigger (video tutorial).
- Find the blue knight: You have to pay him some money. You will find him at his castle close to the road to Ashdown. You can find more tutorials on YouTube!
- Find the mage: First retrieve two magic bracelets for Ascanius.
You will find him in the snow land map. Next search for the mage north of the bandit's tower.
You need also the blue knight in your team to make the mage join you. The knight will leave your group instead.
- Find the ogre: Look for him at the river source nearby the monolith.
- How do you select a team member? Tap on him and the selected character will gain focus.
- How does a potion work? A potion from the magic tray heals the character with the lowest HP.
- Is there a way to revive lost party members? No. Load a saved game.
Back to the top!
4. In-game buying
You can buy gear or levels to enhance your character quickly or help us developing this free game. You need Google Wallet for this.
Back to the top!
5. Picking up items
If you kill a monster or loot a treasure, the items are displayed on the screen. Click on them to add them to your inventory.
Be aware that after a certain time, they vanish from your screen. The minimum drop rate in this game version is set to 1%.
Back to the top!
6. Crafting and woodcutting/mining (blacksmith)
To start crafting talk to the blacksmith on map 1.-1. He will explain it more detailed.
For crafting, normally mining is needed. You need to buy a Pickaxe and Wood Axe at the blacksmith's shop.
With the Wood Axe in your inventory, click on any tree to start woodcutting.
After 1 minute, you will get a trunk.
To mine, go to the appropriate dungeon with following resources:
(From left to right: Gold, Diamonds, Mithril, Iron and Carbon)
You find a list of the dungeons on the game forum.
When you get to a place with one of these resources, you can start mining them.
After gathering all needed ingredients, you can start crafting at the blacksmith.
(In the first column, there are items which can be created.
In the next column, you can see required elements.
Below the arrow you can see your chance to have a successful craft.)
Back to the top!
7. Pets
Some monsters follow you as pets, either by paying for them or by solving quests.
- Pets fight for you against monsters. Their gained XP and items are yours.
- If a pet dies, it is gone.
- Pets do not level up.
- Pets regenerate, if they are not in a fight and stand still. Heal spells and potions have no effect on them.
Back to the top!
The game has its own MMO version, where you can meet other players from around the world.
For more informations, you can visit the MMO webpage.
You also find a trailer here to get a first impression
and the game itself here on google store.
Back to the top!
There are many dungeons not shown on the world map, but it can help to orientate yourself.
Click to see Map.
Back to the top!
You will find a helpful community and many informations on the
Forgotten Tales Forum. Create your account and get involved!
The webpage can be found here.
Back to the top!
11. Stats & Formulas (advanced)
In this section, all stats are explained more detailed.
This might be helpful to build your character, but it can also confuse you.
To enjoy the game, it is not needed to understand everything here.
But we want to be transparent with our game mechanics :)
- XP to gain level L is calculated with L^3 times 15 XP until you reach level 150.
From level 150, the XP increases by a linear rate and you need (50m XP + 650k times n) XP to reach level (150+n).
- Your maximum hitpoints (no damage received) are calculated with these formulas:
MAX_HP = Base HP + (LEVEL^1.3)*[5+(ARM*0.5)+(STR*0.2)] until you reach level 100.
From lvl 100, you gain extra +100HP (Ogre), +90HP (Dwarf), +80HP (Swordsman),
+50HP (Archer) and +20 (Mage) each level.
- LEVEL is the actual level of the character.
- The attributes ARM and STR are calculated WITHOUT GEAR!
- Your life regeneration is calculate with this formula:
Add (0.05*MAX_HP) every 4 seconds.
- When you walk, there is no HP regeneration!
- When you fight, there is no HP regeneration!
- Mages can use spells and details are explained here.
- A Spell always hits its target(s).
- Spell effects:
- Yellow Flow: DMG = 30 + ( 1.5 * MANA) each cast.
A single target takes the full damage.
- Green Flow: DMG = 50 + (2.5 * MANA) each cast.
The damage is split over all enemies in range.
- Heal Spell: HP increases by 50 + (2.5 * MANA) each cast.
A mage (level 50 or higher) gets +1 XP for each 1 HP healed himself
and +2 XP for healing 1 HP of another player.
- Armor Spell: ARM increases by 2 + ( 0.1 * MANA) each cast.
- Slow Spell: Reduces foe's walking speed.
- MANA is calculated WITHOUT GEAR!
- 7 spells per second is the maximum spell cast rate (to avoid abuse of auto-clickers).
- Mana points regenerate with a rate of 1 + (max_mana * 0.025) per 5 seconds.
- max_mana is mana including all items you use (it is the number shown in your backpack).
- The hit chance with melee weapons is calculated like this: If X>0 or your dice_roll was 5, you have a successful hit.
- dice_roll is a random integer from -5 to 5. So to hit a certain number is 1/11. This number is refreshed every strike.
- X is a static number, calculated by X = (DEX + dice_roll) - DEX_OPP.
When your DEX >= DEX_OPP+6, you will always hit this opponent!
When your DEX >= DEX_OPP+5, you can avoid normal hits. Still, by a chance of 1/11, a critical strike hits you.
- Once, a hit was successful, melee damage is assigned by DMG = max_strength.
- max_strength is strength including all items you use (it is the number shown in your backpack).
- If the dice_roll was -5 to 3, ARM_OPP reduces the melee damage.
- If the dice_roll was 4 or 5, ARM_OPP is NOT reducing the melee damage.
- The time, one melee attack takes,
is (1000 - [WEAPON_SPEED - 4] * 100) milliseconds.
- Every weapon has its one WEAPON_SPEED. Click on the weapons for details.
- Example: With WEAPON_SPEED=7, you hit every 700ms = 0.7 seconds:
1000 - [7 - 4] * 100 = 1000 - 3 * 100 = 700.
Back to the top!